

It's not just a town, it's an adventure.
1 season available

A 13-year-old boy's fertile imagination runs wild in his new town.

Through a schoolmate's dental retainer, Marshall and Simon learn of a planned takeover by the town's dogs.

Eerie's automatic teller machine has befriended Simon and benevolently doles out cash to him.

Looking for his dad's briefcase, Marshall gets lost in Lost & Found.

On Halloween, Simon's little brother switches places with a movie mummy.

Marshall suspects new glasses are turning his classmates into zombies.

Marshall and his friend both fall for the new girl at school.

At the behest of a ghost, Marshall delivers a 70-year-old love letter.

An imaginative girl's sketches become real, forcing Marshall into action.

Marshall goes on daylight-saving time, but everyone else doesn't.

A "faked" extraterrestrial landing produces genuine alien debris.

The town celebrates a twister that occurs annually.

The friends encounter a bank robber's ghost at a haunted house.

Marshall is crowned the king of a harvest ritual, and is sent on a dangerous mission.

Marshall encounters a homeless man being attacked and tries to help him.

Marshall infiltrates his father's lodge and meets an alien.

A capitalist comes to Eerie and converts the townsfolk into easily led consumers.

Marshall gets a TV script in the mail, and finds himself a series actor.

An abusive father claims heavy-metal messages are ruining his son.
Teenage weirdness investigator Marshall Teller adventures through his new small-town home with his friends, geeky Simon Holmes and mysterious Dash X.
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